State of Survival: Influencer Trap – Event guide

Influencer Trap is a special alliance event that can be unlocked every 48 hours. However, I was not able to find a comprehensive guide covering all aspects of the event – starting from positioning, roles, rally setup and timers ending up with optimal heroes choice and even some memes! I hope this information will be useful for every player, no matter if he’s a beginner or an experienced one.

Version history:
1.4 - 15/10/2020 - updated with T5 Heroes;
1.3 - 03/09/2020 - once again, trap damage is different - I've uploaded a video and updated troop choice section.
1.2 - 24/08/2020 - after further testing, Hero Choice page was corrected (again);
1.1 - 20/08/2020 - correction to the Hero Choices & Rally Timers;
1.0 - 05/08/2020 - guide created.

Table of Contents:

Overview

This event can be activated only by the Alliance Leader or any R4 officers. To do that, a special Alliance building – Influencer Trap – has to be completed first. Don’t build it too close to your HQ or mountains – you will need A LOT of space around it for your alliance members to occupy.

Influencer Trap has 5 difficulty levels and several bosses (a.k.a. Monstrous Summoners) on each of them. You can proceed to fight the next boss only if you defeated the previous one. There are different tactics for each level, but the most important one is making sure you have enough people online. To achieve that, Alliance Leader / Deputies are expected to communicate Trap opening time well in advance and – ideally – stick to the same time slots per week regularly.

For your R4/R5 to be able to open any level of the Trap, alliance members have to donate Energy Cells. Each member can do that by opening the event page through the Event Billboard screen.

Once opened, your alliance has only 30 minutes to beat the boss. If the boss is killed or 30 minutes timer expires, the trap will go into 48 hours cooldown and Energy Cells can be donated again.

Before you start

  • Switch your Chief talents over to the WAR tree;
  • A Peace Flare will not allow you attacking the trap – if you bring it down remember that you won’t be able to shield for the next 30 minutes;
  • Make sure you have enough troops for TWO full rallies (recall them from farming in advance);
  • Your troops will NOT get wounded during the event;
  • The event might take up to 1 hour to complete – make sure you have enough time, otherwise inform you R4 / R5.
  • Event rewards are sent immediately depending on your event performance (your aggregated damage across all rallies you participated in);
  • No need to get upset if you were not able to kill Summoner – individual rewards will NOT be affected. If you managed to kill one, all event participants will only get some additional Alliance Silver Coins.

Positioning

You need to surround the Influencer Trap with your strongest Alliance members. Not only battle power matters, but their 3 main heroes and their rally capacity are also very important (I will explain it later on in this guide).

Since there are 8 spots around, to start with I suggest the following:

  • 4 closest (12 o’clock, 3 pm, 6 pm and 9 pm) are your Top 1-4 members;
  • 4 on diagonals are your Top 5-8 members.
Top 8Top 1Top 5
Top 4Site LogoTop 2
Top 7Top 3Top 6

Once your Alliance has beaten easier levels, you may need to add more people around – either to create more rallies (if you have a lot of active members) or just as a backup of the top 8. Here’s an improved setup:

BACKUPBACKUPBACKUP
BACKUPTop 8Top 1Top 5BACKUP
BACKUPTop 4Site LogoTop 2BACKUP
BACKUPTop 7Top 3Top 6BACKUP
BACKUPBACKUPBACKUP

Roles and Responsibilities

To complete this event all alliance members have to work as one team. There are 2 main roles assigned, each with its responsibilities, but I would also like to stress the importance of doing preparations adequately.

Rally Owner (a.k.a. your Alliance Leader / Deputy)

  1. Communicates Trap time in advance. Preferably in UTC, if your alliance has members with different timezones.
    • If these time slots are fixed (and won’t change over time), it will allow more people to plan their participation well in advance. I.e. you can schedule something like Tuesday 5 pm, Thursday 7 pm, Sunday 10 am;
    • Do remind everyone via an in-game group message / alliance discord / etc. 24 hours before the event to ensure maximum online;
  2. Drafts a plan (rally setup) depending on the number of members online.
  3. Reminds everyone (especially new joiners) about specific troops combination and Hero choice (see the relevant section below).
  4. Makes sure Rally Leaders are online and are clear with the Rally Setup;
  5. Opens the trap when the time comes.

Rally Leaders (a.k.a. your strongest alliance members)

  1. Setups his troop formation in advance (see below).
  2. Communicates to the Rally Owner he’s online;
  3. Makes himself familiar with today’s plan;
  4. Launches rally ASAP according to the plan;
  5. Kicks out rally members who have wrong Heroes / troops combination.

Rally Joiners (a.k.a. the rest of your alliance members)

  1. Setups his troop formation in advance (see below).
  2. (optional) Communicates to the Rally Owner he’s online;
  3. Jumps into earliest rally possible, even if not all his troops will fit into available rally capacity;

Rally Timers

Depends on the number of rallies you need.
And the number of rallies depends on:

  1. Number of people you’ve got online (since each rally has 20 people hard limit);
  2. Level of the Summoner you are going to summon (sorry for the tautology 🙂 ).

In all examples below, one rally corresponds to a pair of Rally Leaders launching their rallies at the same time. I.e. Rally 1 – means Top-1 and Top-2 alliance members initiate a 5-minute rally against the Monstrous Summoner, Rally 2 – Top-3 and Top-4, Rally 3 – Top-5 and Top-6 and so on.

Summoner LEVEL 1-12

Monstrous Summoner is quite weak at this stage because he has very low HP. All you need to do is to ensure as many people as possible hit him at least once. I suggest simply doing a pair of rallies with your strongest Rally Leaders and 500 troops limit for all participants. That will cover 40 people in your alliance (due to 20 participants rally limit). If you have more people online, just reduce the number of troops per rally and launch a 3rd one.

With each next Summoner level, you will need to increase the number of troops per rally. I.e. on Lvl. 10 we’ve sent a pair of rallies having around 2000 troops each (with 40 people online), on Lvl. 15 it was 5000 or so. Troops were T8 tier, those who had T9 or T10 sent little bit less. If you don’t kill it in the first 2 rallies – don’t worry, just start a few more and reduce the number of troops per rally depending on how much HP left.

SUMMONER LEVEL 13-18

Rally 2Rally 1Rally 2
Rally 1Site LogoRally 1
Rally 2Rally 1Rally 2

Most easy and straightforward setup. You have 8 rallies in total, 2 of them immediately and the other 2 with a 2.5 minutes delay. Once any of the 4 hit Summoner and return to the base, they rally again – until you kill the boss or trap timer reaches 0.

Trap timerTime differenceRallies
30:0000:00Rally 1Rally 2
27:3002:30Rally 3Rally 4
25:0002:30Rally 1Rally 2
22:3002:30Rally 3Rally 4

SUMMONER LEVEL 19-24

BACKUPRally 4BACKUP
BACKUPRally 3Rally 1Rally 3BACKUP
Rally 5Rally 2Site LogoRally 2Rally 5
BACKUPRally 3Rally 1Rally 3BACKUP
BACKUPRally 4BACKUP

A little bit increased complexity from the previous setup due to the higher frequency of rallies needed. You have 4 main rally pairs that are launched for the first 25 minutes with a 2 minutes delay between each one and you have an additional one as soon as the timer hits the 6 minutes mark (6:30 mark if you want to be more relaxed).

In this way, during the last 6 minutes, you have (4+1)x2=10 rallies in total.

Trap timerTime differenceRallies
30:0000:00Rally 1Rally 2
28:0002:00Rally 3Rally 4
26:0002:00Rally 1Rally 2
24:0002:00Rally 3Rally 4
06:00Rally 5Rally 5

SUMMONER LEVEL 25+

Rally 8Rally 4Rally 8
Rally 6Rally 3Rally 1Rally 3Rally 6
Rally 5Rally 2Site LogoRally 2Rally 5
Rally 7Rally 3Rally 1Rally 3Rally 7
Rally 8Rally 4Rally 8

After Lvl. 25 things get more interesting. The summoner has not only millions of HP but also higher armour causing your troops to do less damage. You need a lot of frequent rallies where your alliance members will jump as soon as possible.

The trick here is for every Rally Joiner to maintain 2 teams. In our Alliance, we call it SQUAD A / SQUAD B concept.

  • SQUAD A – 3 strongest heroes, you join a rally as usual;
  • SQUAD B – 3 backup heroes, you join the rally as soon as SQUAD A hits the Summoner, so you don’t have to wait those seconds for their return.

To sum it up, you have 10 rallies in total (5×2) with 50 seconds to 1 minute 10 seconds buffer between each other during the prime time. Then at the timer mark 06:30, you launch 2 additional pairs (2×2), so your overall amount of rallies is 14. In case that’s not enough, you can add one more pair at 06:00, increasing rally amount to 16.

Of course, this works only for high alliance members online (60+ people). If you don’t have that many, just remove 1 pair at each stage (so you have 8 during prime time and 4 more – for the last 6 and half minutes.

Trap timerTime differenceRallies
30:0000:00Rally 1Rally 2
29:1000:50Rally 3Rally 4
28:0001:10Rally 5
27:1000:50Rally 1Rally 2
26:0001:10Rally 3Rally 4
25:1000:50Rally 5
06:30Rally 6Rally 7
06:00Rally 8

Rally Setup

The first and most important thing to know about Monstrous Summoner – it doesn’t attack back. So you do NOT need to take your Infantry while rallying. Everything else has a direct impact on your damage:

  • Troops tier;
  • March capacity;
  • Hero power (including skills and gear power);
  • Chief Talents;
  • Battle tree researches at your Lab.

So if you’ve sent same heroes with a particular amount of troops but your damage is lower than your peer with the same setup – make sure you took into account one or all of the items described above.

And second important thing – you need to remember that Hero skills of the Rally Leader take into account 3 skills of his 3 heroes, while Rally Joiner can benefit rest of rally only with his first Hero skill.

That’s why quite important is to remember:

  • for Rally Leaders: put strongest Heroes with maxed skills;
  • for Rally Joiners: put your strongest Hero first.

Heroes Choice

Choosing the right Hero is quite important. When talking about Legendary Heroes, the current state of game favours later Tiers, so by default Hero strength (and priority to choose a particular one) looks same:

T5 (Tyler, Brooke, Julie) > T4 (Jarrett, Ernie, Zach) > T3 (Zoe, Ash, Miho) > T2 (Jeb, Wolfe, Trish) > T1 (Lucky, R&R, M&F).

That’s in general. When doing Influencer Trap, there are few notes to take – some of the earlier Tier Heroes will be outperforming later Tiers!

For Rally Leaders, you need to make sure all 3 of the chosen Heroes have got their skills maximized. It will significantly impact the total damage output of the rally.
I suggest the following setup.

  • For F2P:
    • Eva is better than Sarge because her 3rd skill is boosting her 1st skill damage;
    • Chef since he’s only Epic Brawler you can build via Intel Missions;
    • Jane only in case you haven’t collected enough M&F Hero Fragments.
  • For P2P:
    • Tyler (T5) > Jarrett (T4) > Zoe (T3) is your best choice with the current 1.9 patch, followed by Jeb (T2);
    • Brooke (T5) is the best choice. Nikola, even though he has a Troop Infected Attack boost, doesn’t add any value later on (once your state has T3 Heroes). He’s only better than Wolfe (T2).
    • Julie (T5) > Zach (T4) > Miho (T3) are both good choices while M&F (T1) is overdamaging Trish (T2).

For Rally Joiners, it is important not only for the solo damage but for the overall damage too. A 6 people rally with 6 Sarges as the first hero will have damage increased by 100% due to his Gun Turret skill providing 25% damage boost. Why increase is 100% only? Because rally can benefit from the first 4 joiners’ Heroes only – see image below.

  • For F2P:
    • Eva or Sarge – doesn’t matter, whoever you have stronger.
    • Rest of Heroes doesn’t matter, whoever you have stronger.
  • For P2P:
    • Latest Tier Legendary Hero available in your state would be the best choice.
    • Rest of Heroes doesn’t matter, whoever you have stronger.

Important note: do NOT use Lucky for the Influencer trap. Both of her skills (reducing troop damage and increasing troop health) are useless since Summoner doesn’t do any damage.

TypeP2PF2P
Rally Leaders
Marksman (position #1)Tyler > Jarrett > Zoe > Jeb > Eva > SargeEva > Sarge
Brawler (position #2)Brooke > Ernie > Ash > Nikola > WolfeChef
Scout (position #3)Julie > Zach > Miho > M&F > TrishM&F > Jane
Rally Joiners
Marksman (position #1)Tyler > Jarrett > Zoe > Jeb > Eva = SargeEva = Sarge
Make sure you have your skills maxed, especially for Rally Joiners, because it contributes to the overall rally damage.
You can check active skills of each rally by tapping onto Rally Benefits button.

Troops Choice

Upd. Sep 3rd 2020: Trap damage is different again.

Upd. Aug 24th 2020: This time damage has suddenly increased, Developers clarified it was an intended “minor” change.

Upd. Aug 20th 2020: We are seen some decreased damage while sending classical no-infantry marches. Clarification from Developers has been requested.

Due to notes above, temporarily my recommendation for Trap Lvl 25+ is:

  • 10% Infantry (T10 only) / 40% Riders / 50% Hunters;
    or
  • 100% Hunters

For Trap Lvl 24 and below:

  • 40% Riders / 60% Hunters (???)
    or
  • 100% Hunters (???)

Let me know in the comments if that works for you!

  1. No Infantry. Put it in the bunker / send out farming, but I recommend to set up your Troop formations once and for all.
  2. Riders or Hunters? Even though Hunters have higher ATK (we ignore rest of stats because Summoner doesn’t fight back), you need to check which one you have better stats for AND which Hero Gear you have invested more into. You can either do 100% Hunters, 100% Riders or a mix of both (i.e. a 40%/60% proportion of Hunters with Riders).
To check your troop stats, tap on Chief icon and go to the Stats tab, then scroll down.
  1. You still remember no Infantry, do you? 🙂
    Or maybe this meme will be not relevant soon?

Some (PRO) tips

  • It is more effective if only Rally Leaders write in the alliance chat during the Trap timer. Usually, they notify Rally Joiners if they arrived either with Infantry or with a wrong Hero at the first place and were kicked out from the rally. In such case, Rally Joiner has to fix his formation and join the next available rally.
  • As soon as your rally hit the Summoner, you can send your 2nd squad to join another rally. There’s no need to wait for your troops to return. Provided you have enough troops and better if you have 2 equally strong Heroes to be placed first (i.e. you have both Sarge and Eva at the same level and with their first skills maxed).
  • You can donate Energy Cells on the event page even if the bar is full. You will still earn alliance silver coins!
  • As a courtesy of the DNA Alliance, I was allowed to share our Pikachu the Donate reminder. Copy-paste him into your alliance chat once the trap is over!
───▄▀▀▀▄▄▄▄▄▄▄▀▀▀▄───
───█▒▒░░░░░░░░░▒▒█───
────█░░█░░░░░█░░█────
─▄▄──█░░░▀█▀░░░█──▄▄─
█░░█─▀▄░░░░░░░▄▀─█░░█
Don’t forget to donate to trap and alliance tech!

Monstrous Summoner Power

Summoner Lvl.Hit Points
EASY
118750
237500
356250
475000
593750
6131250
NORMAL
7168750
8206250
9243750
10303750
11384750
12465750
TOUGH
13607500
14697500
15840000
161032000
171224000
181548750
WILD
191859250
202250000
212866500
223771750
234335750
244899750
INSANE
255463750
266094543
276800038
287589084
298471537
309458573

Rewards

Summoner Lvl.Hero Gear PartsHero Gear Designs
EASY
12953
22953
32953
42953
52953
62953
NORMAL
72953
82953
92953
103954
113954
123954
TOUGH
134605
144605
155256
165256
175556
185906
WILD
196207
206557
216857
227208
237508
248008
INSANE
2590510
26102511
27116012
28130514
29146516
30163017

Special thanks to

  • My Dead’n’Alive Alliance for advanced Rally tactics (state #135, R5 Abase)
  • Vendetta#4993 for providing Monstrous Summoner HP data.
  • Squishface (state #199) for his amazing “No Infantry” meme 🙂
  • Vendetta#4993, Obelix (state #39), Alanis, Tiberiu Diaconescu for pointing out some mistakes in the Heroes Choice section.
5 1 vote
Article Rating
Subscribe
Notify of
guest
23 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
veejay
veejay
2 months ago

any guide which war talent will be use in trap?

WildPedal
WildPedal
2 months ago

Are the Hero choices correct? Seems off from what everyone else is saying. Lucky’s skill doesn’t look that great against traps.

Tiberiu Diaconescu
Tiberiu Diaconescu
2 months ago

Why do you have in your tables Rally 1 at the 30 minute mark and than again at the 26 minute mark? … The rally takes 5 minutes .. so at best next time when Rally 1 can do another rally is at the 25 minute mark … not to mention there are a few seconds lost while march walks from lead’s base to trap. Also if you want your leads to use their absolute best army&heroes you shouldn’t make them use 2 formations…this means they also need to walk back from trap to base and than setup the next rally. This walk to and back and setup can go up to 15 seconds… so next time they start a rally from the 30 minutes mark is going to be at best at the 24’45 … not to mention that nobody starts at exactly 30 minute mark ????

Tiberiu Diaconescu
Tiberiu Diaconescu
2 months ago

“6 people rally with 6 Sarge as the first hero will have damage increased by 150% due to his Gun Turret skill!” Only highest 4 1st heroes are considered, so that would be maximum 100% (not 6 with 150%)

tiolen
1 month ago

Hi,

I followed your guideline btw and convinced a couple of members to do as well. But not all. It went great and made a huge difference.
Some stick to their old habits unfortunately.

Do heroes like Jeb or Wolfe matter in the setup? I didn’t see them mentioned in the how to.

Can anyone share his experience about these heroes for trap please?

tiolen
1 month ago

Hi there.

Thx for the great guide. Made a huge difference .

I see that neither jeb nor Wolfe are mentioned in rally leader or joiner section.

Are they worse than those shown in the guide ? EG as rally leader Eva and Sarge better than jeb?

Brawler position i only see Nikola and chef mentioned. Is Wolfe an option if u have 2 marches setup? Or is chef better than Wolfe for trap?

Would appreciate some input please 🙂

Cheers Tio

.

tiolen
1 month ago

Hi thx for the update.

Can u share your experience why Jeb is better for
Rally joiners now than Sarge or Eva please ?
First skill still lvl 5 needed ? The piercing shot it is?

Cheers

Tio

Most
Most
15 days ago

Hello ,
What about G5 heroes for Trap ?

MattPatt
MattPatt
12 days ago

When switching to War Talents, there are some stages where you can choose to boost either attack or lethality for a particular troop type (or you can boost both). Assuming that you are trying to focus on Hunters for Trap, do you want to boost the Hunter Attack, Hunter Lethality, or both?

Andiamo
Andiamo
7 days ago

Is Travis useless for trap? He’s not mentioned anywhere, which I assume is because Maddie is far superior, but his infected boost seems strong. Is trap considered “infected” for hero skills that have infected buffs?

Andiamo
Andiamo
7 days ago

Another question re: heroes… if the rally leader uses Eva, her third boosts her first skill, making her the better choice over sarge… does the rally leader’s eva’s third skill also boost rally joiners’ eva’s first skill? So if the leader has Eva it’s (random numbers for explanation) 25% plus 50% damage or 37.5%, would the rally joiner get just 25% or the +50 bonus making it 37.5%?

Alanis
Alanis
6 days ago

If i Use Nicola T1 with set 10/40/50 then troops make less damage than i use Ash. So i asume u need to update beacouse you suggest that Nicola is best fot Trap