State of Survival: Chief Talents walk-through

I’d like to describe all existing Chief Talens and give a few tips about managing them in different situations.

Table of Contents:

Overview

There are 2 types of Chief Talents:

  • War Talents (WAR)
  • Economy Talents (ECO)

Walk-through

General information

When you get enough experience to level up your Chief, it will give you a certain amount of Talent Points, that could be allocated into 2 different trees – one providing a boost to your troops (WAR) and other boosting your growth speed (ECO). Please note your stamina will be fully refreshed once you levelled up, so make sure you’re using that to your advantage (i.e. levelling up only during events like Hunting the Hunter or Infected Cleanup).

Points used LATER in the tree will give more bonus than points used in an earlier tier. For example:

  • First Tool Improvement talent provides you with a 0,5% construction speed bonus and you can level it up 3 times getting 1.5% total bonus.
  • Next (further in the tree) Tool Improvement talent will provide not only higher bonus (1.5%), but also more levels (5) to increase, resulting in a 7,5% total bonus.

So don’t fill up the lower tiers with your extra points. Focus on the higher tier stuff instead.

Eco Talents
  1. Get Rapid Development talent as soon as possible.
  2. Farming vs Gathering: Starting out ignore the farm talents and go with the gathering ones. Mainly because you shouldn’t even bother wasting resources on the farms and focus on other buildings and what farms produce is pretty much useless at any level.

    Then once you get to HQ Lvl. 27+, when gas/metal upgrade requirements are quite high, switch to farm food and wood talents and gathering gas/metal talents. This allows you to get some sort of benefit from the farms because you’ll probably have to focus on sending all your rallies out to collect gas/metal. You’ll generally be using your backpack resources for food and wood.
  3. Hospital Capacity vs Healing Speed: the hospital bonus is negligible (i.e. 1k extra at 80k capacity) while the healing means you can heal 1400 troops instead of 1000 during the same time period. As result, invest into speed and ignore capacity.
One of the biggest game-changers during the early stages is the Rapid Development talent. It reduces both your build and research timers by 20%, allowing you to grow significantly faster. It can be triggered once per 24 hours, so make sure to use it wisely!
War Talents
  1. Your main focus should be pushing to Massive March and Instant Recall.
  2. Attack vs Lethality: since Lethality only indicates percentage of the troops you might kill, focus on Attack. More damage – more wounded troops in your enemy defense or higher score for the Influencer Trap (since you can’t kill anyone during a single attack).
  3. Focus on Hunter bonuses when given the choice: due to hunters being the main damage dealers (i.e. to Influencer Trap). Consider reshuffling to Infantry bonuses while fighting for Capitol or Fortresses, if situation requires.

When to switch between WAR and ECO talents?

You can reset your talents and switch between trees as many times as you like, you won’t lose any points. You kind of have to do that, depending on the situation:

  • For PvP events (Fortress Fight, Capitol Clash, Reservoir Raid, when you raid enemy settlement for resources) – allocate all your points into WAR;
  • For PvE events (Influencer Trap, Infected Horde, Plague Zone) – allocate all your points into WAR;
  • For event days, when you need to train more troops (Survival of the Fittest etc.) – you may switch into WAR for Training Capacity increase;
  • For the rest of time, switch back to ECO – it provides you building, researching and farming boosts. Also, you can switch into ECO when you have a lot of troops wounded and would like to heal them quicker (Kill Event, Capitol Clash etc.)

How to switch between WAR and ECO talents?

You can buy Talent Point Reset via

  • Alliance Store – for silver coins:
  • Biocap Store – for 2000 biocaps:

War Talents

This data was not gathered by me, credits to:
Request / SoS FR

NameDescriptionBonus# of LVLstotal
March SpeedIncreases the March Speed of your troops.1,0%33,0%
Guns BlazingIncreases the Attack of your Infantry.0,3%30,9%
Close CombatIncreases the Lethality of your Infantry.0,3%30,9%
Melee DefenseIncreases the Defense of your Infantry.0,3%30,9%
Infantry HealthIncreases the Health of your Infantry.0,3%30,9%
March CapacityIncreases the number of troops you can send on each March.2003600
Mobile AssaultIncreases the Attack of your Riders.0,4%31,2%
Charge StrategyIncreases the Lethality of your Riders.0,4%31,2%
Rider DefenseIncreases the Defense of your Riders.0,4%31,2%
Master MechanicIncreases the Health of your Riders.0,4%31,2%
Urgent RecallCommands all troops to return to your Settlement within 3 seconds. Does not include troops involved in rallies. 8 hour cooldown1
Precision StrikeIncreases the Attack of your Hunters.0,5%31,5%
Steady ShotIncreases the Lethality of your Hunters.0,5%31,5%
Hunter DefenseIncreases the Defense of your Hunters.0,5%31,5%
Hunter ProtectionIncreases the Health of your Hunters.0,5%31,5%
Training CapacityIncreases the number of troops you can train at one time.5525
Guns BlazingIncreases the Attack of your Infantry.0,6%53,0%
Mobile AssaultIncreases the Attack of your Riders.0,6%53,0%
Precision StrikeIncreases the Attack of your Hunters.0,6%53,0%
Melee DefenseIncreases the Defense of your Infantry.0,6%53,0%
Rider DefenseIncreases the Defense of your Riders.0,6%53,0%
Hunter DefenseIncreases the Defense of your Hunters.0,6%53,0%
March CapacityIncreases the number of troops you can send on each March.30051500
Close CombatIncreases the Lethality of your Infantry.0,8%54,0%
Charge StrategyIncreases the Lethality of your Riders.0,8%54,0%
Steady ShotIncreases the Lethality of your Hunters.0,8%54,0%
Infantry HealthIncreases the Health of your Infantry.0,8%54,0%
Master MechanicIncreases the Health of your Riders.0,8%54,0%
Hunter ProtectionIncreases the Health of your Hunters.0,8%54,0%
Massive MarchIncreases your maximum March Capacity by 10% for 30 minutes. 12 hour cooldown1
Guns BlazingIncreases the Attack of your Infantry.1,0%1010,0%
Close CombatIncreases the Lethality of your Infantry.1,0%1010,0%
Melee DefenseIncreases the Defense of your Infantry.1,0%1010,0%
Infantry HealthIncreases the Health of your Infantry.1,0%1010,0%
March CapacityIncreases the number of troops you can send on each March.350103500
Mobile AssaultIncreases the Attack of your Riders.1,2%1012,0%
Charge StrategyIncreases the Lethality of your Riders.1,2%1012,0%
Rider DefenseIncreases the Defense of your Riders.1,2%1012,0%
Master MechanicIncreases the Health of your Riders.1,2%1012,0%
Training CapacityIncreases the number of troops you can train at one time.81080
Precision StrikeIncreases the Attack of your Hunters.1,2%1012,0%
Steady ShotIncreases the Lethality of your Hunters.1,2%1012,0%
Hunter DefenseIncreases the Defense of your Hunters.1,2%1012,0%
Hunter ProtectionIncreases the Health of your Hunters.1,2%1012,0%
Emergency DressingConverts 30% of killed troops to wounded until your Hospitals are full. Lasts for 30 minutes. 24 hour cooldown.1
Guns BlazingIncreases the Attack of your Infantry.1,2%2024,0%
Mobile AssaultIncreases the Attack of your Riders.1,2%2024,0%
Precision StrikeIncreases the Attack of your Hunters.1,2%2024,0%
Melee DefenseIncreases the Defense of your Infantry.1,2%2024,0%
Rider DefenseIncreases the Defense of your Riders.1,2%2024,0%
Hunter DefenseIncreases the Defense of your Hunters.1,2%2024,0%
Training SpeedIncreases the speed of training troops.8,0%20160,0%
Close CombatIncreases the Lethality of your Infantry.1,2%2024,0%
Charge StrategyIncreases the Lethality of your Riders.1,2%2024,0%
Steady ShotIncreases the Lethality of your Hunters.1,2%2024,0%
Infantry HealthIncreases the Health of your Infantry.1,2%2024,0%
Master MechanicIncreases the Health of your Riders.1,2%2024,0%
Hunter ProtectionIncreases the Health of your Hunters.1,2%2024,0%

Economy Talents

This data was not gathered by me, credits to:
Request / SoS FR

NAMEDESCRIPTIONBONUS# OF LVLSTOTAL
Tool ImprovementIncreases your building Construction Speed.0,5%31,5%
Fertilizer TechIncreases Food production at your Farms.2,0%36,0%
Logging TechIncreases Wood production at your Lumberyards.2,0%36,0%
Food HaulageIncreases your Food Gathering Speed in the Wilderness.1,2%33,6%
Wood HaulageIncreases your Wood Gathering Speed in the Wilderness.2,0%36,0%
Tech ImprovementIncreases your Research Speed at the Lab.2,0%36,0%
Hospital CapacityIncreases the Hospital Capacity of your Hospitals.503150
Battle DressingIncreases the Healing Speed of wounded troops.8,0%324,0%
Instant CollectInstantly collect 2 hours of production from all your resource buildings. 12 hour cooldown1
Sorting TechIncreases Metal production at your Furnaces.4,0%312,0%
Tool ImprovementIncreases your building Construction Speed.1,5%57,5%
Fertilizer TechIncreases Food production at your Farms.6,0%530,0%
Food HaulageIncreases your Food Gathering Speed in the Wilderness.5,0%525,0%
Logging TechIncreases Wood production at your Lumberyards.6,0%530,0%
Wood HaulageIncreases your Wood Gathering Speed in the Wilderness.5,0%525,0%
Metal HaulageIncreases your Metal Gathering Speed in the Wilderness.4,0%520,0%
Oil DrumsIncreases Gas production at your Gas Tanks.6,0%530,0%
Hospital CapacityIncreases the Hospital Capacity of your Hospitals.505250
Battle DressingIncreases the Healing Speed of wounded troops.10,0%550,0%
Tech ImprovementIncreases your Research Speed at the Lab.2,5%512,5%
Rapid DevelopmentRapid Development1
Hospital CapacityIncreases the Hospital Capacity of your Hospitals.5010500
Battle DressingIncreases the Healing Speed of wounded troops.12,0%10120,0%
Tool ImprovementIncreases your building Construction Speed.2,0%1020,0%
Fertilizer TechIncreases Food production at your Farms.8,0%1080,0%
Food HaulageIncreases your Food Gathering Speed in the Wilderness.6,0%1060,0%
Logging TechIncreases Wood production at your Lumberyards.8,0%1080,0%
Wood HaulageIncreases your Wood Gathering Speed in the Wilderness.6,0%1060,0%
Gas HaulageIncreases your Gas Gathering Speed in the Wilderness.5,0%1050,0%
Sorting TechIncreases Metal production at your Furnaces.10,0%10100,0%
Metal HaulageIncreases your Metal Gathering Speed in the Wilderness.8,0%1080,0%
Tech ImprovementIncreases your Research Speed at the Lab.3,0%1030,0%
Instant HealingInstantly heals 10% of your wounded troops without consuming resources. 24 hour cooldown1
Hospital CapacityIncreases the Hospital Capacity of your Hospitals.50201000
Battle DressingIncreases the Healing Speed of wounded troops.15,0%20300,0%
Tool ImprovementIncreases your building Construction Speed.2,5%2050,0%
Fertilizer TechIncreases Food production at your Farms.10,0%20200,0%
Logging TechIncreases Wood production at your Lumberyards.10,0%20200,0%
Sorting TechIncreases Metal production at your Furnaces.10,0%20200,0%
Food HaulageIncreases your Food Gathering Speed in the Wilderness.8,0%20160,0%
Wood HaulageIncreases your Wood Gathering Speed in the Wilderness.8,0%20160,0%
Metal HaulageIncreases your Metal Gathering Speed in the Wilderness.8,0%20160,0%
Tech ImprovementIncreases your Research Speed at the Lab.3,5%2070,0%
Oil DrumsIncreases Gas production at your Gas Tanks.10,0%20200,0%
Gas HaulageIncreases your Gas Gathering Speed in the Wilderness.8,0%20160,0%

Chief Talents Per Level / Experience

This data was not gathered by me, credits to:
Request / SoS FR

Chief’s LVL# Of Talent PointsExp Required
110
21100
31140
41196
51274
62390
72510
82700
92950
1021270
1121730
1222240
1322900
1423800
1524900
1636400
1737700
1839200
19311000
20313300
21315900
22318400
23321000
24324000
25328000
26332000
27335000
28339000
29343000
30346000
31452000
32457000
33462000
34469000
35475000
36483000
37492000
384100000
394110000
404120000
415130000
425140000
435160000
445180000
455200000
466210000
476240000
486260000
496290000
506310000
517350000
527380000
537420000
547460000
557510000
568560000
578610000
588680000
598740000
608820000
Total2408850000

Special thanks to /u/seicin for contrubiting to the overview and walk-through sections of this guide.

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veejay
veejay
3 years ago

hi bro any link or exact input of points to put for WAR and ECO?

Sam
Sam
3 years ago

Hi, for attack vs lethality our leader always say go for the bottom row which is lethality. But you say attack. So confused which to use?

Steve
3 years ago
Reply to  Sam

Lethality is good for being attacked and attack is for attacking others. Think of it like if you’re planning to deal offence, then go for attack and if you’re defending, go for Lethality.

During CC, I change talents about 25-30 times

Finally
Finally
2 years ago
Reply to  Steve

This is the only helpful piece of information I’ve been able to find on talent builds. Every so called “guide” just lists all of the talents, which is not even remotely helpful.

Alicia
Alicia
11 months ago

I stopped getting talent points after my chief level maxes out, how can i get points to finish the trees