State of Survival: Heroes Comparison

On this page, you can find Hero Stats / Skills comparison split by Hero Type (Brawlers, Marksmen, Scouts).

Brawlers (Infantry)

March Capacity800010700134001340013400134001340013400
SpecIMetal gathering speed +15%Wood gathering speed +20%Attack vs Infected +105.90%Enemy Settlement Troop ATK -31.80%Settlement Troop HP +63.50%Enemy Settlement Troop Defense -31.80%Enemy Settlement Troop Defense -31.80%Enemy Settlement Troop Defense -31.80%
IIRally Troop Defense +21.15%Settlement Troop Defense +63.50%Rally Troop Lethality +21.15%Settlement Troop Attack +63.50%Settlement Troop Attack +63.50%Rally Troop Defense +21.15%
SkillsIRusty’s troops have a 20% chance of firing an Impact Blast, paralyzing the enemy for 1s.Chef’s troops have a 25% chance of throwing a Grenade dealing 200% Damage.Nikola’s Tesla Tower provides cover for troops, increasing Troop Health by 25%.Ray’s troops have a 20% chance of throwing a firebomb causing 40% Damage per second for 3s.25% chance of using his mutated arm to smash enemy troops, dealing 200% damage.Troops place landmines during the battle, that have a 25% chance of dealing 200% damage to enemy troops.Smash the enemies in every 5 round(s).

Deal extra 225% damage.
Generate shields to absorb damage equivalent to 500% of Ernie’s normal attack.
Make 1 Denting Blow in every 4 attacks.

Deal extra 202.5% damage to the enemy.

Enemy damage dealt in the next round: -20%
IIRusty’s presence galvanizes the troops, increasing Troop Damage by 25%.Chef’s morale-boosting presence increases Troop Damage by 25%.Nikola’s Tesla Tower has a 25% chance of discharging excess electricity, dealing 200% Damage.Rolex scouts the battlefield, giving troops a 30% chance of Critical Damage.50% chance of spraying corrosive acid at enemy troops. It weakens their defence, increasing damage received by 50%.Troops have a 30% chance of throwing a double grenade, dealing critical damage to enemy troops.Damage taken from enemy Hunters -18%.30% chance to evade damage.
IIIRusty’s presence inspires the troops, reducing Troop Damage Received by Rusty’s presence inspires the troops, reducing Troop Damage Received by 20%.Chef rustles up snacks for the troops, recovering 15% Health every 12s.Nikola’s Tesla Tower has a 20% chance of stunning the enemy for 1s.Ray’s troops benefit from his special ammo stash, giving a 20%chance of stunning the enemy for 1s.Secretes a fluid that increases Troop Health by 25%.Enhanced landmines reduce enemy troop attack by 20% after the landmine has been triggered.20% chances to recover your troops power equivalent to 300% of Ernie’s normal attack in a round.

20% chances to recover allies’ troops power equivalent to 300% of Ernie’s normal attack in a round.
Ally damage taken: -9%
Ally damage: +8%

Marksman (Hunters)

March Capacity107001070010700107001340013400134001340013400
SpecITroop Infected Defense
Food gathering speed +20%Enemy Settlement Troop Health -19.50%Troop Infected Defense
Enemy Settlement Troop Defense
Enemy Settlement Troop Lethality
Settlement Troop Defense +63.50%Settlement Troop Defense +63.50%Settlement Troop Health +31.80%
IIRally Troop Health +21.15%Rally Troop Attack +21.15%Rally Troop Defense +21.15%Rally Troop Defense +21.15%Rally Troop Attack +63.50%
SkillsISarge’s gun turret increases troop damage by 25%Mike’s troops have a 20% chance of throwing a Flash Grenade, stunning the enemy for 1s.Battlefield traps increase Troop Damage by 25%.Troops have a 25% chance of spraying bullets, dealing 200% damage to the enemy.Lucky’s Teddy distracts the enemy, reducing Troop Damage Received by 20%.Troops led by Jeb will have a 30% chance of firing armor-piercing bullets, dealing critical damage to the enemy.Troops set up a crossbow tower, increasing troop attack by 25%.20% chances to apply Bio Whip to deal extra damage.

Deal extra 80% damage to target. All damage taken by target in next round +10%.
Every 5 attacks will arrange a thorn trap, causing additional 150% damage to the target, with additional 100% damage in the following attack.

IISarge’s military experience gives troops a 30% chance of dealing Critical Damage.Mike’s troops have a 30% chance of dealing Critical Damage.Eva’s troops have a 25% chance of throwing Web Grenades, dealing 200% Damage.Troops have a 40% chance of throwing a Shock Grenade, reducing damage received by 50% for 2 seconds.Lucky’s troops have a 25% chance of taking a second shot dealing 200% Damage.Drone increases Troops Damage by 25%.Troops have a 30% chance of firing a flaming arrow, dealing critical damage to enemy troops.Normal attack damage of your troop +10%.Inspired by wolves, common attack damage caused by troops +40%.
IIISarge’s presence motivates the troops, increasing troop HP by 25%.Troops led by Mike will have a 40% chance of reducing Troop Damage received by 50%.Eva enhances her traps, increasing Trap Effect by 120%.Troops have a 50% chance of raging, increasing damage dealt by 50%.Lucky’s uplifting presence increases Troop Health by 25%.Modified Drone scouts ahead, reducing troop damage received by 20%.Troops have 25% chance of dealing 200% damage to enemy troops.All damage taken by enemy Hunters +9%.
All damage taken by other enemy troops +6%.
Tyler stimulates his feral instincts when fighting, and the damage of his troops to riders +20%, the damage to the infantry +20%.

Scout (Riders)

Sub-typeStamina ConsumptionRallyPatrolRallyPatrolPatrol
March Capacity8000107001070010700107001340013400134001340013400
SpecIGas gathering speed +15%Troop Infected Lethality +65.20%

Troop Infected March Speed
Troop Infected Health +65.20%Troop Infected Health +65.20%Troop Infected Defense +65.20%Settlement Troop Attack +63.50%Enemy Settlement Troop Attack
Enemy Settlement Troop Health
Enemy Settlement Troop Attack
Enemy Settlement Troop Attack
IIChief/Squad Stamina Consumption
Rally Troop Attack +21.15%Settlement Troop Lethality
Rally Troop Health +21.15%Settlement Troop Lethality
Settlement Troop Lethality
SkillsIGhost’s paint drums provide shelter for troops, increasing Health by 25%.Troops led by Travis have a 20% chance to set foothold traps, stunning enemy troops for 1s.Jane’s troops have a 20% chance of setting up a Wire Fence to bind enemy for 1s.Troops led by Basel will have 20%chance(s) to use Concussion Grenade to stun enemy for 1second.Troops led by Candy will have a 25% chance to shoot a Grenade to deal 200% damageMaddie’s troops have a 20% chance of throwing a Pipe Bomb to distract the enemy, reducing Enemy Troop Damage by 50% for 2s.Trish provides expert medical treatment, increasing Troop Health by 25%.Troops throw smoke bombs, reducing enemy damage by 20%.Release mechanic drone in every 6 round(s). Mechanic drone will explode in 1 round.

Deal extra 80% damage to all enemies.
All enemy damage in the round -12%.
When Julie attacks, there is a 20.00% probability to summon her reinforcements, causing additional 100.00% damage to all enemy forces, and restoring health equivalent to normal attacks 100.00% for all our troops.
IIGhost’s spray paint blinds the enemy, reducing Enemy Troop Damage by 20%.Troops led by Travis have a 25% chance of triggering a log trap, dealing 200% damage to enemy troops.Has a 20% chance of encouraging troops and increasing Damage by 40% for 3s.Fahad will inspire troops and increase their damage by 25%.Troops led by Candy will be enhanced, increasing damage dealt by 25%Frank’s aggressive presence helps increase Troop Damage by 25%.Troops led by Trish will have a 25% chance of throwing a liquid nitrogen container to freeze the target, dealing 200% damage.Miho’s lute playing boosts troop morale, increasing health by 25%.All damage taken by your troops -10%.All troops cause damage to the target they attack +20%.
IIIGhost’s paint makes the enemy more visible, giving a 30% chance of dealing Critical Damage.Troops led by Travis will have a 30%chance of dealing critical damage while attacking.Jane’s troops have 20%chance to throw a Lasso to bind enemy for 1s.Fortified troops defence and reduce damage taken by 25%.Troops led by Candy will weaken the enemy and reduce their damage by 20%Maddie’s troops benefit from her special ammo stash, giving a 30% chance of dealing Critical Damage.20% chance of firing tranquillizers to paralyze enemy troops for 1s.Troops have a 40% chance of throwing a treated blade, increasing damage dealt to enemy troops by 50%.Skill damage of your troops +10%.

Skill damage of enemy troops -9%.
Damage your own infantry unit -30%, damage caused by your own hunters +30%.
4.2 5 votes
Article Rating
Notify of
Newest Most Voted
Inline Feedbacks
View all comments
11 months ago

Which heroes are better for settlement defense? Brawler Ash vs Brooke and Hunters Zoe vs Tyler. I can’t buy all

Isaac Z Schlueter
10 months ago
Reply to  Eli

Ash is better than Brooke for settlement defense, but Brooke is better offensively (and still pretty good defensively, since she buffs Infantry attack/defense by 391% instead of 300%).

Tyler is better than Zoe at pretty much everything.

If you have to pick one set, I’d go with the tier V heroes (Brooke/Tyler/Julie) instead of tier III (Ash/Zoe/Miho).

9 months ago

This is great information. Thank you!

9 months ago

I wish you had this as a spreadsheet or something easy to download/print.

9 months ago

hi there,

newbie here, just wanted to know if you have to upgrade all heroes skill? ex ghost skill (paint block, do or dye, highlights) or do i have to choose just one to upgrade?

and also i have bunch of heroes now do i have to upgrade their skills too? or just focus on the 3 main heroes? ive been searching about heroes skills guide but none of it give me answer. i hope you could help me with this. thank you.